2025 COMPETITIVE WORLD
4th Graduation Project Exhibition
“COMPETITIVE WORLD”
With “Ink & Competition” as its core concept, COMPETITIVE WORLD symbolizes the freedom and creative energy of the virtual realm—expressive, spontaneous, and unrestrained, much like ink splashing across a canvas. Integrating diverse symbolic elements of the esports ecosystem, each vibrant ink blot stands independently yet interweaves closely with others, ultimately converging into a dynamic, layered industrial landscape. This exhibition portrays the rich and multifaceted nature of the esports industry—not limited to gaming alone, but a creative arena where culture and technology collide.
Visual Identity Team – “COMPETITIVE WORLD”
Advisor: Yi-Fei Chang
Team Members: Yi-Wei Chuang, You-Wei Shen, Ze-Jia Liao, et al.
Centered on the visual theme of Ink & Competition, this team interprets the diversity and cross-disciplinary nature of esports. After completing the main visual identity, AI-based image generation technologies were applied to produce personalized portrait imagery, enhancing both creative efficiency and visual depth. The project demonstrates the application of AI in design expression and personal brand development.
zcbb – “STU Roaring Abyss Battle”
Advisor: Po-Yuan Su
Team Members: Qian-Yan Wen, Jia-Yi Chiu, Bo-Yan Chen, et al.
Adopting a League of Legends 1v1 competition format, this project invited players to challenge the university team, allowing audiences to experience a professional-level competitive atmosphere. An AI-powered match data analysis system was introduced to support matchmaking and tactical adjustments, realizing an intelligent training and competition workflow.
678+9 – “Esports Temple Fair VR Arcade”
Advisor: Yin-Chang Lee
Team Members: Cheng Cao, Chuan-En Yen, Bo-Lin Chen,
Bing-Xuan Lin, You-Cheng Hsieh, Jun-Jie Huang, Chuan-Yi Tung, et al.
In cross-industry collaboration with Via Entertainment, this project integrates traditional Taiwanese temple fair culture with immersive VR technology to create a hybrid virtual–physical entertainment space. Applying sustainable design principles, the team developed virtual booths and a digital resource recycling system, reducing physical waste while innovatively enhancing cultural preservation.
Long-Gong-Gou-Gong-Che-Gan – “From Couch to Sports Pro”
Advisor: Hsiang-Chi Yu
Team Members: Jing-Xuan Gong, Zi-En Luo, Yi-Lun Huang, et al.
This project constructed a multi-zone virtual sports experience, utilizing AI-based motion recognition to analyze user fitness data. It promotes home-based health management and low-carbon, eco-friendly exercise models, balancing personal well-being with environmental sustainability.
Planning Team – “So Ready to Graduate” | “Home Court Advantage”
Advisor: Tsai-Yu Chen
Team Members: Jun-Hao Hsu, Jian-Jun Weng, Hong-Xiang Huang,
Bo-Da Chu, Yu-Heng Li, Qing-Yang Chen, et al.
By simulating real-world esports event planning workflows, this team integrated AI copywriting tools and project management platforms to enhance creative ideation and communication efficiency. The project also critically examined challenges and adaptive strategies in event operations.
Special Training Camp – “The Making of an Esports Athlete”
Advisor: Yi-Fei Chang
Team Members: Yan-Wei Lai, Bo-Xun Ke, Guang-You Zheng, et al.
Employing a systematic training methodology, this project strengthened professional competencies and teamwork among players. AI-simulated matches and performance tracking systems were used to deliver targeted training in reaction speed, decision-making, and communication skills—realizing an intelligent athlete development model.
Innovation Maverick – “FragPunk Esports Broadcast Practice”
Advisor: Tian-Hua Chiang
Team Members: Yao-He Mei, Sen-Hua Chung, You-Shih Lin,
Yu-Wei Chang, Tang-Ben Chen, et al.
Focusing on broadcasting practices for emerging esports titles, this project introduced AI-assisted directing, automated real-time subtitles, and translation technologies aligned with industry production standards. Emphasis was also placed on energy efficiency and sustainable digital asset management, aiming to establish new benchmarks for green esports broadcasting.
2024 E-topia
3rd Graduation Project Exhibition
“E-topia: Beyond the Boundary”
E-topia: Beyond the Boundary symbolizes students’ relentless pursuit of their ideals and their passion for the field of esports.
This graduation exhibition featured nine project teams, including one Visual Identity Team, seven Competition Teams, and one Broadcasting Team. Each project showcased the students’ dedication and achievements from different perspectives.
The Visual Identity Team’s project, “E-topia: Beyond the Boundary,” focused on presenting an idealized realm, highlighting students’ aspirations and their continuous pursuit of ideals.
The Competition Teams brought the exhibition to life through esports tournaments, entertainment racing, and interactive experience planning, vividly demonstrating the diversity and innovative spirit of the esports industry.
2023 BRILLIANT SHINE
2nd Graduation Project Exhibition
This graduation project exhibition presents students’ creative works and capstone projects across multiple domains, including the 3rd Storm Cup Esports Tournament (Arena of Valor), game design, virtual reality, and esports program production and broadcasting.
“Radiant Arena” symbolizes the belief that everyone is a shining star, illuminating the world of esports in their own unique way. We are confident that these outstanding graduation projects will offer visitors a fresh and inspiring experience—both visually and intellectually.
2023 AEA
S2 MiLuan | 2023/12/04
Rookie of the Year Award in Shooting Sports
2023 TCC
STU Storm Teams| 2023/11/18
Third Place in Arena of Valor
2023 Red Bull
S2 Teams| 2023/10/30
Red Bull Campus Clutch Champion in Valorant
2023 UAE
STU S2 Teams | 2023/11/20
Champion in Valorant
